Hinza's new logo in total 3D

Started by stunting4fun, August 11, 2008, 02:54:57 PM

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stunting4fun

Well guys , haven't modeled a logo for a long time , my last logo was a logo of wos , for those of you who remember . However , this , i decided to model a logo for Hinza's productions  , actually , this one was rather more fun than hard work , it was hard for 15 minutes , until i  bring the idea together , the rest was long work ((not that long , actually one hour ))

Hinza will be using this logo in his productions . God knows for how long lol   . However , i enjoyed making it .



This logo is almost entirely out of  3D except for the sky .


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Hinza



Somebody said all the worlds is stage,
And each of us is a player.
That's what I've been tryin to tell you.
In Act 1 I was struggling to survive.
Nobody wanted my action dead or alive.
Act 2, I hit the big time.
And bodies be all up on my behind.
And I can't help myself because I was born to shine.
And if you don't like it, you can shove it.
But you don't like it, you love it.
So I'll be up here in a rage,
'Til they bring the curtain down on the stage.

-Weezer-The Greatest Man That Ever Lived

Everybody who's famous, sucked the dick to get where they are today.
Only difference between us and them.
We swallowed it.

-Jimmy Urine of Mindless Self Indulgence

SadistikKlown

If the grass had a better texture then it would be perfect. The grass looks like it's made of metal. No offence.

GSZ audition in progress. 4/5
Using a PC that gets 450-500FPS for it :D

stunting4fun

#3
well ....i just learned to render grass ....so , take it easy , m still learning  But in general i think the logo is good .
When you are learning don't expect something to be perfect , actually , nothing is perfect

you should have seen my first version of rendered grass ....it wasn't that good . O and the grass doesn't have textures , my old version had , this one has advanced lighting and color effects , but currently i am trying to do my best to make it look natural .And was made by a tools used for character modeling ((people)) the modifier is called "Hair and Fur" it is used for hair , i used it for grass

EDIT CREATIVEGTA :  lol , there is no such thing as a shiny lawn , i mean it looks real but not as real as the real thing .

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SadistikKlown

Like I said the grass just needs to look more realistic. The models are perfect. I've just never seen grass so shiny.

GSZ audition in progress. 4/5
Using a PC that gets 450-500FPS for it :D

Johnneyz

I was thinking this was going to be a 3D logo, not some 3D text on a 2D canvas.