World of Stunting
		World of Stunting => Modding => Topic started by: stunting4fun on August 11, 2008, 06:54:57 am
		
			
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				Well guys , haven't modeled a logo for a long time , my last logo was a logo of wos , for those of you who remember . However , this , i decided to model a logo for Hinza's productions  , actually , this one was rather more fun than hard work , it was hard for 15 minutes , until i  bring the idea together , the rest was long work ((not that long , actually one hour ))
 
 Hinza will be using this logo in his productions . God knows for how long lol   . However , i enjoyed making it .
 
 (http://thumbnails2.imagebam.com/1098/5f1d3210971525.gif) (http://www.imagebam.com/image/5f1d3210971525)
 
 This logo is almost entirely out of  3D except for the sky .
 
 
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				Thanks dude, i love it
			
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				If the grass had a better texture then it would be perfect. The grass looks like it's made of metal. No offence.
			
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				well ....i just learned to render grass ....so , take it easy , m still learning  But in general i think the logo is good .
 When you are learning don't expect something to be perfect , actually , nothing is perfect
 
 you should have seen my first version of rendered grass ....it wasn't that good . O and the grass doesn't have textures , my old version had , this one has advanced lighting and color effects , but currently i am trying to do my best to make it look natural .And was made by a tools used for character modeling ((people)) the modifier is called "Hair and Fur" it is used for hair , i used it for grass
 
 EDIT CREATIVEGTA :  lol , there is no such thing as a shiny lawn , i mean it looks real but not as real as the real thing .
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				Like I said the grass just needs to look more realistic. The models are perfect. I've just never seen grass so shiny.
			
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				I was thinking this was going to be a 3D logo, not some 3D text on a 2D canvas.