(Stunt Wars) Suggestion.

Started by Tinch, May 09, 2010, 06:02:28 PM

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Tinch

Hey guys,
I have a suggestion for stunt wars.
We all know the pushing/bumping other players at Sw´s.
And my suggestion is when we join (/joinbattle), the Sw´s then ur players/bikes/cars e.t.c
are inconsistently. Smth like we can never be pushed/bumped. (Like a ghost :P )

Good or Bad ?!
- "Beeing Tina since 1993"

Nubie

Wow,

I'm really surprised how I didn't think of this EVER before.

+1 vote,

Good

EDIT:

I don't know, it might be bad, because it would take time with scripting

GNGification

you know its gang teamwork! you can have teammwork to... i thing its

its  [THUP]

ZealousR

huh i know this part is.irrelevant. i really didn't know what this was..it took me  and riki 10 minutes to figure it out.
i got to inconsistently and i had no idea wtf you were saying. So i went to www.dictionary.com and found out the base wording was inconsistent and it all made sense. :D

anyway, i like the idea


do you mean like..they..phase through? cause alot of wars have been lost from being knocked off, so this would be a good idea.

so if what im thinking your saying is correct then

good

macress345

I'm pretty sure it isn't possible to just go through somebody without illegally modifying your game.

P1nts3L

I would say no , how can i kick Nka out of checkpoints then ? EH ? ;D And i dont think you can make vehicles uncollide , i know it pisses off when someone kicks you out but its good to kick someone else out and there are many other bad things so

Bad
[TDOWN]

Rishi


Nubie

@P1nts3l

It's possible to script that.

ZealousR

@nub most likely not because then you have to make sure they go through only other vehicles and not buildings. i'm not one to talk cause i have no idea but...yea im just saying its an ok suggestion if its able but scripting schematics aren't that simple from how i've seen riki work. :l

- Robin.

#9
I'd say no, because if you just got hitted, you only need to do /l and TADA! Your just some meters away, but still :D.

The only thing that really should be fixed (my opinion), is the 'anti-jack' in the checkpoint. I was once jacked by Mattz (:@) on a stuntwar, in a checkpoint. But normally you should get the 'you cant do this stunt on-foot' warning and you get back. This is happening to slow, by my thoughts, so I think the best is to do --> IsPlayerInArea(player, area); --> IsPlayerInPlayerArea(player, area); [Only on-foot plox] --> SetPlayerPos back to the beginning =D

okay plox?

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