May 07, 2024, 03:05:01 am

Author Topic: Hinza Versus Muki  (Read 997 times)

Offline Hinza

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Re: Hinza Versus Muki
« Reply #10 on: October 10, 2009, 04:54:10 am »
The main.scm script of San Andreas has the ability to send more vehicles into the virtual memory pool.

You can do it yourself through simple assembly-type programming with opcodes of San Andreas.
So changing the main.scm isnt considering modding?

Kay, then its that view that is different from the other SASL's, thanks alot for answering my questions (:

Im guessing that since its possible within the physical boundries of the game, it should be allowed.

But on the other hand it might be "unnatural" to change the script, but its all a matter of opinion :D

Offline X

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Re: Hinza Versus Muki
« Reply #11 on: October 10, 2009, 06:27:38 am »
The main.scm script of San Andreas has the ability to send more vehicles into the virtual memory pool.

You can do it yourself through simple assembly-type programming with opcodes of San Andreas.
So changing the main.scm isnt considering modding?

Kay, then its that view that is different from the other SASL's, thanks alot for answering my questions (:

Im guessing that since its possible within the physical boundries of the game, it should be allowed.

But on the other hand it might be "unnatural" to change the script, but its all a matter of opinion :D
It's not a matter of opinion, it's a matter of correct usage of terminology.

You can still actually illegally modify the games boundries using the main.scm and effectivley "modify" the stunt, and this IS against the rules because you're actually modding the game engine to allow usually impossible physical outcomes from the statistical array configuration. You clearly don't understand correct usage of terminology then if you don't understand that.

It's not about views or opinions, it's about proper usage of terminology and effective service proclamation. So please stop comparing us to these other third party websites.

Read the Terms of Service before continuing to using our services.
« Last Edit: October 10, 2009, 06:38:24 am by _ »

Offline Hinza

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Re: Hinza Versus Muki
« Reply #12 on: October 10, 2009, 06:29:13 am »
The main.scm script of San Andreas has the ability to send more vehicles into the virtual memory pool.

You can do it yourself through simple assembly-type programming with opcodes of San Andreas.
So changing the main.scm isnt considering modding?

Kay, then its that view that is different from the other SASL's, thanks alot for answering my questions (:

Im guessing that since its possible within the physical boundries of the game, it should be allowed.

But on the other hand it might be "unnatural" to change the script, but its all a matter of opinion :D
It's not a matter of opinion, it's a matter of correct usage of terminology.
Well okay then! xD

Offline Rikimaru

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Re: Hinza Versus Muki
« Reply #13 on: October 10, 2009, 10:15:20 am »
Hmm.. OOOOK.....


Ok hinza: your stunt was good, i like that O.O BUT..the second grind looks a lil off..like a small "tap" >.> otherwise its pure gold
I play on consoles, because my PC doesn't exist.  Here is my Gamertag/PSN.  Feel free to add me.

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Offline Flippa

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Re: Hinza Versus Muki
« Reply #14 on: October 13, 2009, 06:07:36 am »
Nice entry Hinza.
GL Muki :)

200th Post :)

Offline Muki

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Re: Hinza Versus Muki
« Reply #15 on: October 13, 2009, 11:01:20 am »
blahhhh

SL entry vs Hinza HD

seriously i dont have a lot of free time, 9th grade = a nightmare
lots of homework
but i WILL land the stunt i want to, even if i dont make it in the deadline :P

my new one, i sure hope the thing on the dumper can be concidered a grind =/ :
[coming soon, real soon]
« Last Edit: October 15, 2009, 11:00:10 am by Muki »