December 22, 2024, 01:24:04 pm

Author Topic: Can we have radios?  (Read 57862 times)

Offline idontwannaname

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Re: Can we have radios?
« Reply #10 on: November 21, 2010, 11:10:21 am »
*insert facepalm here*

Did I say even a thing on language? The points of TS were:

*Not everyone has it
*NOt everyone has a microphone
*Not everyone SPEAKS english. But alot of people have no problem TYPING it. Because an accsent is harder to understand.

And The radio SHOULD be for public use, with /radio on/off.

The idea is make it so anyone who wants to roleplay with us CAN. Are you going to sit down, teach everyone how to use TS, buy everyone a microphone, and teach them perfect english, when they obviously know how to type to ask us if they can play with us? A command is just a whole lot easyer to use then to teach everyone TS, or get everyone in one gang. We tried TS once, it was a desister. Out of 8 people, 3 had microphones, 2 had no idea what teamspeak was, and 1 couldnt be understood at all because of his acsent.
If you see a big ass bright red fire engine with the lights flashing and siren going, why must you insist on RAMMING it?!?

Offline ZealousR

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Re: Can we have radios?
« Reply #11 on: November 21, 2010, 12:28:26 pm »
Ok this is going the same way as the last suggestion, and if anything there is no reason to bring it up.

I still find no point in this suggestion since there are already ways of communicating.
/roleplay, as you know, has a limit to the distance one can speak to someone but if someone is across the map you can just private message them, if you don't want to do that you might as well be asking for a wider range of the chat.

there are quite a few ways to message someone miles or just a few feet away, and with all due respect I find sooner or later this suggestion might just bring arguments.

Offline RazorX

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Re: Can we have radios?
« Reply #12 on: November 21, 2010, 01:01:48 pm »
Not everyone knows how to talk english softly (or the languague the group wants to talk in)
I think it's better to create a radio channel for rp.
-___- if somebody doesnt know english, why does he need radio channel? language is same for radio and ts -__-

I mean, you can write in English very well but then you suck talking it and none understands you.

Zealous, obviously if many of the people that replied suggestion didnt roleplay or don't know how to, may not understand why a radio is needed.
And ofcourse you can do /pm but radios are intended por group calls, emergency calls, etc.

Offline ZealousR

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Re: Can we have radios?
« Reply #13 on: November 21, 2010, 02:01:19 pm »
not necessarily. Me and quite a few others made a movie in /roleplay. I fully understand why it would be wanted but not needed.

Offline RazorX

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Re: Can we have radios?
« Reply #14 on: November 21, 2010, 02:11:15 pm »
not necessarily. Me and quite a few others made a movie in /roleplay. I fully understand why it would be wanted but not needed.

I mean you don't need radios for living in roleplay, but it would be fun and useful.

Offline ZealousR

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Re: Can we have radios?
« Reply #15 on: November 21, 2010, 02:26:25 pm »
That's a good compromise between needs and wants :)

Offline PaTt

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Re: Can we have radios?
« Reply #16 on: November 21, 2010, 11:40:36 pm »
Captain Zealous saves the day.

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Re: Can we have radios?
« Reply #17 on: December 01, 2010, 05:05:35 pm »
This would put alot of mesages in-chat and you wont be able to read them quick enough. TeamSpeak is back up why not use that?

Offline Rikimaru

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Re: Can we have radios?
« Reply #18 on: December 01, 2010, 05:07:25 pm »
Because not all players are able to, or don't trust Teamspeak.  Although... We could script an in-game voice function..It is possible, anyway, though it would be hard to do, or so I believe.
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Re: Can we have radios?
« Reply #19 on: December 01, 2010, 05:18:09 pm »
It would be rather laggy having an ingame voice script :/ Thats the whole reason of us having a TeamSpeak Server.
Also how can you not trust TeamSpeak?