November 23, 2024, 04:11:30 pm

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hinza

Pages: 1 2 [3] 4 5 ... 32
21
Archive / Re: Nka19 versus Ryoere
« on: October 15, 2009, 05:55:50 am »
meh, Nka's entry is ok, but he could of done something better like using the packer instead of landing on it :|, anyway GL.
I personally think its in bad taste to critisise your oponents stunt..

I found ryoeres landing to be kinda sloppy, you should have landed the preci

I found Nka's to be a creative use of the challenge, but maybe not the hardest preci to land, and the entire "landing on a car on a roof" thing is kinda old.

22
Videos And Screenshots / Re: Warded Gravity 3 : Deep Inside.
« on: October 12, 2009, 07:53:35 am »
Yay finisher  :lol: but I really wish I woulda finished my NRG skin before this was done.
Yay hinza's stunt done to a crate too early XD

luv you for doing it anyways stumpy, that stunt was really unnoticed :(

23
Archive / Re: Hinza Versus Muki
« on: October 10, 2009, 06:29:13 am »
The main.scm script of San Andreas has the ability to send more vehicles into the virtual memory pool.

You can do it yourself through simple assembly-type programming with opcodes of San Andreas.
So changing the main.scm isnt considering modding?

Kay, then its that view that is different from the other SASL's, thanks alot for answering my questions (:

Im guessing that since its possible within the physical boundries of the game, it should be allowed.

But on the other hand it might be "unnatural" to change the script, but its all a matter of opinion :D
It's not a matter of opinion, it's a matter of correct usage of terminology.
Well okay then! xD

24
Archive / Re: Hinza Versus Muki
« on: October 10, 2009, 04:54:10 am »
The main.scm script of San Andreas has the ability to send more vehicles into the virtual memory pool.

You can do it yourself through simple assembly-type programming with opcodes of San Andreas.
So changing the main.scm isnt considering modding?

Kay, then its that view that is different from the other SASL's, thanks alot for answering my questions (:

Im guessing that since its possible within the physical boundries of the game, it should be allowed.

But on the other hand it might be "unnatural" to change the script, but its all a matter of opinion :D

25
Archive / Re: Hinza Versus Muki
« on: October 10, 2009, 04:35:49 am »
No, allowing more than 2 cars to be loaded into the vehicle memory pool is not modification of the stunt. So both practically and theoretically, no.
The original game can not remember more than 2 cars (the one your driving the one you drove before)

Therefor you will have to mod to have a 3rd, but im guessing were going by samp rules here (:
Actually you're completely incorrect yet again.

The original game can remember hundreds of dynamic vehicles in the static memory pool addresses. Therefore you are not modifying the game. No, we are not going by SA-MP rules, I've never even heard of SA-MP rules, so stop acting like a joke if you want to remain administrator, please learn what modification is before commenting on it.
Sorry then. I have just been told using more than 2 cars is modding from the people i stunt with. From what i have experienced from my own game is that cars and bikes remain there untill you go a certain distance away from them.

Yes because you haven't changed your settings to add more vehicles into the virtual memory pool. Which is not considered modding because you're not modding anything to force it to work, it just does by adding more vehicles.
Where exactly do i change these settings? now im getting all curious :D

All i know is that i by dannyes SCM you can do "remember cars" that makes them stay.

26
Archive / Re: Hinza Versus Muki
« on: October 10, 2009, 02:53:59 am »
No, allowing more than 2 cars to be loaded into the vehicle memory pool is not modification of the stunt. So both practically and theoretically, no.
The original game can not remember more than 2 cars (the one your driving the one you drove before)

Therefor you will have to mod to have a 3rd, but im guessing were going by samp rules here (:
Actually you're completely incorrect yet again.

The original game can remember hundreds of dynamic vehicles in the static memory pool addresses. Therefore you are not modifying the game. No, we are not going by SA-MP rules, I've never even heard of SA-MP rules, so stop acting like a joke if you want to remain administrator, please learn what modification is before commenting on it.
Sorry then. I have just been told using more than 2 cars is modding from the people i stunt with. From what i have experienced from my own game is that cars and bikes remain there untill you go a certain distance away from them. But i will not start an argument about this, you are the judge of this tournament and therefor i will accept your rules.

And the refference to "sa-mp rules" was meant as the SASL's i have been in that is not from a community related to a SA-MP server using more than 2 cars havent been allowed.

I am sorry for stating that 2 cars shouldnt be allowed, i guess i just didnt know enough about the game to talk about this.

Hope i can remain an admin (:.

Oh yea, heres my entry so far:
http://www.youtube.com/watch?v=1Cd_a7O4QZU

27
Archive / Re: Hinza Versus Muki
« on: October 09, 2009, 01:13:12 pm »
o thank u for killing me kind sir  :unsure:

GL hinza

Edit: JAJAJA IMA PPWN HINZA NOW! gonna try and land it
btw. i have heard something bout a 2 car rule or whatever. does that mean if im in a car, go up a packer and do something something with another car (bump or whatever) then im moddaring?

In theory, yes (:

GL to you too mate :D i actually have no clue what to do for this one, gotta bring out me creative side

28
Archive / Re: Round 2 Winners
« on: October 08, 2009, 08:13:00 pm »
omegeeez, i won :D

Good entry Gwen, thanks for actually battling me, i dont like people who just gives up, and your entry was really good and creative, personally i think you did a great job (:

Good luck to all winners :D

And good luck Muki  :wacko:

29
Archive / Re: Round 2 Finished
« on: October 08, 2009, 10:08:05 am »
omgeez hinza knows timezones, about 1hr to go from now guys :P

Tube, sweden is GMT +1 (:

30
Archive / Re: Gwenaholick versus Hinza
« on: October 05, 2009, 09:04:36 am »
ibsms are 90% luck anaywayz, the 10% is how well you set it up. As soon as you know how to bump it, the rest is just luck :P

Pages: 1 2 [3] 4 5 ... 32